The Ultimate Guide to Touhou Danmaku Kagura



Moreover, the game's approach to unlocking songs is commendable. Players don’t have to complete a song in the campaign to unlock it; they can simply enjoy it in free mode or use it for practice as long as they play the stage for a bit in the campaign. This feature is particularly helpful for players struggling.

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- Keyboard icons are WAY too close to their text labels in the UI, while controller button icons seem to be spaced okay.

A rhythm game in which players can play popular arrangements of Touhou Project songs. A rebuild of "Touhou Danmaku Kagura" as a stand-alone version with a completely new storyline.

However, players are not left defenseless, as they have access to abilities that can enhance their performance and counter enemy tactics. Customizing your team layout with skills such as Mitama Cards, which grant various skills and attributes, is a key feature. Additionally, an equipped hero boasts passive skills that offer advantages, like increasing scores after achieving a certain number of combos or providing forgiveness for mistimed notes. The latter ability, found in the first Mitama Card players receive, is particularly recommended for newcomers looking to ease into the game.

DanKagu’s story centers on Reimu and her party restoring a destroyed Gensokyo. Gather Spirit Cards of your favorite characters, form a party, and battle the iconic bosses the world has come to know and love in a rhythmic danmaku duel.

- You can stack up combos and get a high score by hitting the notes consecutively, coming through the seis lanes.

Piece together the story of Phantasia's fall and rebuild wastelands to their former glory. Keep an eye out for Marisa while venturing through a brand new storyline distinct from the mobile release, featuring added battles against new heroine bosses.

Despite my Touhou Danmaku Kagura Phantasia Lost grievances with the game's storytelling, fortunately, it didn’t detract from the captivating gameplay and stellar music, which more than compensates for its shortcomings. The engaging strategies you can employ in stages, the freedom to play your favorite tunes in free mode, and the vibrant aesthetics paired with the infectious music really sealed the deal for me.

You can stack up combos and get a high score by hitting the notes consecutively, coming through the seis lanes.

long time Rhythm game player and primarily DJMAX player here. Is it me or does it feel like the release on held notes seems a bit punishing? Coming from other games where you are not just supposed to fully hold through the note but also let go right at the end of them, I often seem to drop combo because I do exactly that.

音ゲー アクション アドベンチャー リズム ビジュアルノベル 信仰 アニメ 2D かわいい 女性主人公 ファンタジー シングルプレイヤー インディー ポストアポカリプス カジュアル コントローラ 弾幕

-Adjusted thickness of fog / poison fog display when the player has a Mitama card that is resistant to those status

Certain plot points raise questions about the narrative's direction, as it seems to jump right into the game without much buildup. While this unconventional approach may have been intended to pique interest, it ultimately falls short of achieving intrigue.

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